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    Struct RendererCircuits_RenderBatch.PropertyBlockData

    An extendable struct that functions as the key for the mapping of particles to their render class.

    Namespace: AS2.Visuals
    Assembly: .dll
    Syntax
    public struct RendererCircuits_RenderBatch.PropertyBlockData

    Constructors

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    PropertyBlockData(Color, LineType, bool, bool, bool)

    Declaration
    public PropertyBlockData(Color color, RendererCircuits_RenderBatch.PropertyBlockData.LineType lineType, bool delayed, bool beeping, bool animationUpdatedManually)
    Parameters
    Type Name Description
    Color color
    RendererCircuits_RenderBatch.PropertyBlockData.LineType lineType
    bool delayed
    bool beeping
    bool animationUpdatedManually
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    PropertyBlockData(Color, LineType, bool, bool, bool, Vector2, ActiveState)

    Declaration
    public PropertyBlockData(Color color, RendererCircuits_RenderBatch.PropertyBlockData.LineType lineType, bool delayed, bool beeping, bool animationUpdatedManually, Vector2 animationOffset, RendererCircuits_RenderBatch.PropertyBlockData.ActiveState activeState = ActiveState.SimActiveOrPaused)
    Parameters
    Type Name Description
    Color color
    RendererCircuits_RenderBatch.PropertyBlockData.LineType lineType
    bool delayed
    bool beeping
    bool animationUpdatedManually
    Vector2 animationOffset
    RendererCircuits_RenderBatch.PropertyBlockData.ActiveState activeState

    Fields

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    activeState

    Determines in which state of the simulator this line should be visible.

    Declaration
    public RendererCircuits_RenderBatch.PropertyBlockData.ActiveState activeState
    Field Value
    Type Description
    RendererCircuits_RenderBatch.PropertyBlockData.ActiveState
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    animationOffset

    The global offset by which this line should move during the animation phase (uses the shader animation).

    Declaration
    public Vector2 animationOffset
    Field Value
    Type Description
    Vector2
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    animationUpdatedManually

    true if the start and end points of this line are animated separately and outside of the shader. This is only the case for moving bonds.

    Declaration
    public bool animationUpdatedManually
    Field Value
    Type Description
    bool
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    beeping

    Whether this line belongs to a circuit that is currently beeping.

    Declaration
    public bool beeping
    Field Value
    Type Description
    bool
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    color

    Declaration
    public Color color
    Field Value
    Type Description
    Color
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    delayed

    true if this line should appear after a delay because the particle is performing a movement.

    Declaration
    public bool delayed
    Field Value
    Type Description
    bool
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    lineType

    Declaration
    public RendererCircuits_RenderBatch.PropertyBlockData.LineType lineType
    Field Value
    Type Description
    RendererCircuits_RenderBatch.PropertyBlockData.LineType
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