Struct RendererCircuits_RenderBatch.PropertyBlockData
An extendable struct that functions as the key for the
mapping of particles to their render class.
Assembly: .dll
Syntax
public struct RendererCircuits_RenderBatch.PropertyBlockData
Constructors
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PropertyBlockData(Color, LineType, bool, bool, bool)
Declaration
public PropertyBlockData(Color color, RendererCircuits_RenderBatch.PropertyBlockData.LineType lineType, bool delayed, bool beeping, bool animationUpdatedManually)
Parameters
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PropertyBlockData(Color, LineType, bool, bool, bool, Vector2, ActiveState)
Declaration
public PropertyBlockData(Color color, RendererCircuits_RenderBatch.PropertyBlockData.LineType lineType, bool delayed, bool beeping, bool animationUpdatedManually, Vector2 animationOffset, RendererCircuits_RenderBatch.PropertyBlockData.ActiveState activeState = ActiveState.SimActiveOrPaused)
Parameters
Fields
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activeState
Determines in which state of the simulator this line
should be visible.
Declaration
public RendererCircuits_RenderBatch.PropertyBlockData.ActiveState activeState
Field Value
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animationOffset
The global offset by which this line should move during the
animation phase (uses the shader animation).
Declaration
public Vector2 animationOffset
Field Value
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animationUpdatedManually
true
if the start and end points of this line are
animated separately and outside of the shader. This is only
the case for moving bonds.
Declaration
public bool animationUpdatedManually
Field Value
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beeping
Whether this line belongs to a circuit that is currently beeping.
Declaration
Field Value
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color
Declaration
Field Value
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delayed
true
if this line should appear after a delay because
the particle is performing a movement.
Declaration
Field Value
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lineType
Declaration
public RendererCircuits_RenderBatch.PropertyBlockData.LineType lineType
Field Value