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    Interface IParticleGraphicsAdapter

    Serves as the bridge between the particles of the simulator and the render system. All particles have an instance of an implementation of this interface. Used to pass visual information to the graphical system and draw the particle with circuits and bonds to the screen.

    Namespace: AS2.Visuals
    Assembly: .dll
    Syntax
    public interface IParticleGraphicsAdapter

    Methods

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    AddParticle(ParticleMovementState)

    Adds and initializes the graphics of the particle. Call this each time a new particle has been added to the render system. Afterwards use Update(ParticleMovementState) repeatedly to update the particle visuals.

    Declaration
    void AddParticle(ParticleMovementState movementState)
    Parameters
    Type Name Description
    ParticleMovementState movementState

    The current movement state of the particle to be added.

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    BondUpdate(ParticleBondGraphicState)

    Renders a particle bond for this round. Only call this on one of the two connected particles. Call Order: Update(ParticleMovementState) methods of all particles, then all BondUpdate(ParticleBondGraphicState) methods so that all bonds are rendered.

    Declaration
    void BondUpdate(ParticleBondGraphicState bondState)
    Parameters
    Type Name Description
    ParticleBondGraphicState bondState

    Data about the current state of the bond.

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    CircuitUpdate(ParticlePinGraphicState)

    Pushes an update for the pin configuration of the particle and the immediate connections to neighboring particles.

    Declaration
    void CircuitUpdate(ParticlePinGraphicState state)
    Parameters
    Type Name Description
    ParticlePinGraphicState state

    Data about the current state of the particle's pin configuration and neighbor connections.

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    ClearParticleColor()

    Call this when you want to remove the particle color. It goes back to default afterwards. This only needs to be called when the color which has been set manually should be removed.

    Declaration
    void ClearParticleColor()
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    HideParticle()

    Complements ShowParticle(). Hides the particle. Call this if you want to hide the particle.

    Declaration
    void HideParticle()
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    RemoveParticle()

    Removes the particle from the render system. Example: If you want to load a different setup of particles, all particles should be removed.

    Declaration
    void RemoveParticle()
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    SetParticleColor(Color)

    Call this when you want to update the particle color. This only needs to be called when the color which has automatically been set when the particle was added to the rendering system should be changed in some way.

    Declaration
    void SetParticleColor(Color color)
    Parameters
    Type Name Description
    Color color

    The new color of the particle.

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    ShowParticle()

    Complements HideParticle(). Shows the particle. Calling this method is not necessary if the particle is never hidden. By default the particle is visible once it is added and updated.

    Declaration
    void ShowParticle()
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    Update(ParticleMovementState)

    Updates the particle graphics. This is applied and shown directly in the next render cycle. Call it once per round, even if the particle has not moved.

    Example: A particle has expanded. Call Update(ParticleMovementState) to update the visuals.

    Declaration
    void Update(ParticleMovementState movementState)
    Parameters
    Type Name Description
    ParticleMovementState movementState

    The updated movement state of the particle.

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    UpdateReset()

    Like Update(ParticleMovementState), but forces the update to be applied visually without an animation, even if the particle positions are the same as in the previous frame.

    Declaration
    void UpdateReset()
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    UpdateReset(ParticleMovementState)

    Like Update(ParticleMovementState), but forces the update to be applied visually without an animation, even if the particle positions are the same as in the previous frame.

    Declaration
    void UpdateReset(ParticleMovementState movementState)
    Parameters
    Type Name Description
    ParticleMovementState movementState

    The new movement state of the particle.

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