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    Class UISetting_Text

    UISetting subclass representing a setting with a numeric or string value using a simple text input field. Can be used to read in integer and float values as strings.

    Inheritance
    object
    UISetting
    UISetting_Text
    Namespace: AS2.UI
    Assembly: .dll
    Syntax
    public class UISetting_Text : UISetting

    Constructors

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    UISetting_Text(GameObject, Transform, string, string, InputType)

    Declaration
    public UISetting_Text(GameObject go, Transform parentTransform, string name, string text, UISetting_Text.InputType inputType)
    Parameters
    Type Name Description
    GameObject go
    Transform parentTransform
    string name
    string text
    UISetting_Text.InputType inputType

    Fields

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    input

    Declaration
    private TMP_InputField input
    Field Value
    Type Description
    TMP_InputField
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    inputType

    Declaration
    private UISetting_Text.InputType inputType
    Field Value
    Type Description
    UISetting_Text.InputType
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    onValueChangedEvent

    Declaration
    public Action<string, string> onValueChangedEvent
    Field Value
    Type Description
    Action<string, string>
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    prevText

    Declaration
    private string prevText
    Field Value
    Type Description
    string

    Methods

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    ClearRefs()

    Clears all subclass-specific callback events.

    Declaration
    protected override void ClearRefs()
    Overrides
    UISetting.ClearRefs()
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    GetValueString()

    Access to the current value.

    Declaration
    public override string GetValueString()
    Returns
    Type Description
    string

    The current value of the setting as a string.

    Overrides
    UISetting.GetValueString()
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    IsInputValid(string)

    Declaration
    protected bool IsInputValid(string input)
    Parameters
    Type Name Description
    string input
    Returns
    Type Description
    bool
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    LockSetting()

    Locks the setting to prevent changes.

    Declaration
    protected override void LockSetting()
    Overrides
    UISetting.LockSetting()
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    OnValueChanged()

    Declaration
    private void OnValueChanged()
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    SetInteractableState(bool)

    Sets the setting's interactable state.

    Declaration
    protected override void SetInteractableState(bool interactable)
    Parameters
    Type Name Description
    bool interactable

    The new interactable state.

    Overrides
    UISetting.SetInteractableState(bool)
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    SetValueString(string)

    The inverse of GetValueString(). If calling both methods after each other, nothing should change.

    Declaration
    public override void SetValueString(string input)
    Parameters
    Type Name Description
    string input

    String representation of the setting's new value.

    Overrides
    UISetting.SetValueString(string)
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    UnlockSetting()

    Unlocks the setting to allow changes again after locking.

    Declaration
    protected override void UnlockSetting()
    Overrides
    UISetting.UnlockSetting()
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    UpdateValue(string)

    Declaration
    public void UpdateValue(string text)
    Parameters
    Type Name Description
    string text
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