Class UISetting_MinMax
UISetting subclass for settings that are value
ranges. A value range simply defines a minimum and a maximum
value as either a float or an integer.
Inheritance
object
UISetting_MinMax
Namespace: AS2.UI
Assembly: .dll
Syntax
public class UISetting_MinMax : UISetting
Constructors
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Declaration
public UISetting_MinMax(GameObject go, Transform parentTransform, string name, MinMax minMax)
Parameters
Type |
Name |
Description |
GameObject |
go |
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Transform |
parentTransform |
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string |
name |
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MinMax |
minMax |
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Declaration
public UISetting_MinMax(GameObject go, Transform parentTransform, string name, float inputMin, float inputMax, UISetting_MinMax.InputType inputType)
Parameters
Type |
Name |
Description |
GameObject |
go |
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Transform |
parentTransform |
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string |
name |
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float |
inputMin |
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float |
inputMax |
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UISetting_MinMax.InputType |
inputType |
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Fields
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Declaration
private TMP_InputField input1
Field Value
Type |
Description |
TMP_InputField |
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Declaration
private string input1prev
Field Value
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Declaration
private TMP_InputField input2
Field Value
Type |
Description |
TMP_InputField |
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Declaration
private string input2prev
Field Value
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Declaration
private UISetting_MinMax.InputType inputType
Field Value
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onValueChangedEvent
Declaration
public Action<string, string> onValueChangedEvent
Field Value
Type |
Description |
Action<string, string> |
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Methods
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ClearRefs()
Clears all subclass-specific callback events.
Declaration
protected override void ClearRefs()
Overrides
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GetValueString()
Access to the current value.
Declaration
public override string GetValueString()
Returns
Type |
Description |
string |
The current value of the setting as a string.
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Overrides
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Declaration
protected bool IsInputValid(string input)
Parameters
Type |
Name |
Description |
string |
input |
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Returns
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LockSetting()
Locks the setting to prevent changes.
Declaration
protected override void LockSetting()
Overrides
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OnValueChanged()
Declaration
private void OnValueChanged()
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SetInteractableState(bool)
Sets the setting's interactable state.
Declaration
protected override void SetInteractableState(bool interactable)
Parameters
Type |
Name |
Description |
bool |
interactable |
The new interactable state.
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Overrides
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SetValueString(string)
The inverse of GetValueString().
If calling both methods after each other, nothing should change.
Declaration
public override void SetValueString(string input)
Parameters
Type |
Name |
Description |
string |
input |
String representation of the setting's new value.
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Overrides
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UnlockSetting()
Unlocks the setting to allow changes again after locking.
Declaration
protected override void UnlockSetting()
Overrides