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    Class UnrollingTest

    The algorithm initializes and executes the unrolling suboracle on a spiral of amoebots, which implements the unrolling algorithm (https://doi.org/10.4230/LIPIcs.SAND.2026.11).

    Inheritance
    object
    ParticleAlgorithm
    UnrollingTest
    Namespace: AS2.Algos.SuboracleTest
    Assembly: .dll
    Syntax
    public class UnrollingTest : ParticleAlgorithm

    Constructors

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    UnrollingTest(Particle)

    Declaration
    public UnrollingTest(Particle p)
    Parameters
    Type Name Description
    Particle p

    Fields

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    clockwise

    Declaration
    private ParticleAttribute<bool> clockwise
    Field Value
    Type Description
    ParticleAttribute<bool>
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    count

    Declaration
    private ParticleAttribute<int> count
    Field Value
    Type Description
    ParticleAttribute<int>
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    dir

    Declaration
    private ParticleAttribute<Direction> dir
    Field Value
    Type Description
    ParticleAttribute<Direction>
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    isRoot

    Declaration
    private ParticleAttribute<bool> isRoot
    Field Value
    Type Description
    ParticleAttribute<bool>
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    member

    Declaration
    private ParticleAttribute<bool> member
    Field Value
    Type Description
    ParticleAttribute<bool>
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    round

    Declaration
    private ParticleAttribute<int> round
    Field Value
    Type Description
    ParticleAttribute<int>
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    unrollingSuboracle

    Declaration
    private Unrolling unrollingSuboracle
    Field Value
    Type Description
    Unrolling

    Properties

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    GenerationMethod

    Declaration
    public static string GenerationMethod { get; }
    Property Value
    Type Description
    string
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    Name

    Declaration
    public static string Name { get; }
    Property Value
    Type Description
    string
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    PinsPerEdge

    The number of pins on each edge.

    This number must be the same constant for all particles.

    Declaration
    public override int PinsPerEdge { get; }
    Property Value
    Type Description
    int
    Overrides
    ParticleAlgorithm.PinsPerEdge

    Methods

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    ActivateBeep()

    This is the second part of the main activation logic of the particle. It is called exactly once in each round, after the movements scheduled in ActivateMove() have been executed, and should contain the algorithm code that implements the look-compute-beep cycle.

    Inside of this method, particles are allowed to change their pin configuration and send beeps and messages on the updated configuration.

    Note that beeps and messages sent in the current round will be readable in both the ActivateMove() and ActivateBeep() calls in the next round.

    Declaration
    public override void ActivateBeep()
    Overrides
    ParticleAlgorithm.ActivateBeep()
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    ActivateMove()

    This is one part of the main activation logic of the particle. It is called exactly once in each round and should contain the algorithm code that implements the look-compute-move cycle. After the movements are executed, ActivateBeep() is called within the same round.

    Inside of this method, particles are allowed to release bonds, define which bonds should be marked, and schedule movements. Only the last movement operation scheduled in this method will be applied.

    Declaration
    public override void ActivateMove()
    Overrides
    ParticleAlgorithm.ActivateMove()
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    Init(bool, Direction, bool, bool, int)

    Declaration
    public void Init(bool isRoot, Direction dir, bool clockwise, bool member, int count)
    Parameters
    Type Name Description
    bool isRoot
    Direction dir
    bool clockwise
    bool member
    int count
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    IsFinished()

    Checks whether this particle has finished its algorithm.

    Override this method to return true when a particle is done executing the algorithm. Once all particles in the system are finished, the simulation will stop automatically. When a particle's state results in this method returning true, its activation methods should not change its state any more.

    Declaration
    public override bool IsFinished()
    Returns
    Type Description
    bool

    true if and only if this particle has finished its algorithm.

    Overrides
    ParticleAlgorithm.IsFinished()
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    Oracle(ParticleSystem)

    Declaration
    public static bool Oracle(ParticleSystem system)
    Parameters
    Type Name Description
    ParticleSystem system
    Returns
    Type Description
    bool
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