Class TrapezoidTest
Inheritance
object
TrapezoidTest
Assembly: .dll
Syntax
public class TrapezoidTest : ParticleAlgorithm
Constructors
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TrapezoidTest(Particle)
Declaration
public TrapezoidTest(Particle p)
Parameters
Fields
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TrapezoidSuboracle
Declaration
private Trapezoid TrapezoidSuboracle
Field Value
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dir
Declaration
private ParticleAttribute<Direction> dir
Field Value
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flipArm
Declaration
private ParticleAttribute<bool> flipArm
Field Value
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isRoot
Declaration
private ParticleAttribute<bool> isRoot
Field Value
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member
Declaration
private ParticleAttribute<bool> member
Field Value
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round
Declaration
private ParticleAttribute<int> round
Field Value
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startPoint
Declaration
private ParticleAttribute<string> startPoint
Field Value
Properties
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GenerationMethod
Declaration
public static string GenerationMethod { get; }
Property Value
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Name
Declaration
public static string Name { get; }
Property Value
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PinsPerEdge
The number of pins on each edge.
This number must be the same constant for all
particles.
Declaration
public override int PinsPerEdge { get; }
Property Value
Overrides
Methods
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ActivateBeep()
This is the second part of the main activation logic of the
particle. It is called exactly once in each round, after the
movements scheduled in ActivateMove() have been
executed, and should contain the algorithm code that
implements the look-compute-beep cycle.
Inside of this method, particles are allowed to change their
pin configuration and send beeps and messages on the updated
configuration.
Note that beeps and messages sent in the current round will
be readable in both the ActivateMove() and
ActivateBeep() calls in the next round.
Declaration
public override void ActivateBeep()
Overrides
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ActivateMove()
This is one part of the main activation logic of the particle.
It is called exactly once in each round and should contain the
algorithm code that implements the look-compute-move cycle.
After the movements are executed, ActivateBeep()
is called within the same round.
Inside of this method, particles are allowed to release bonds,
define which bonds should be marked, and schedule movements.
Only the last movement operation scheduled in this method will
be applied.
Declaration
public override void ActivateMove()
Overrides
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Init(bool, Direction, string, bool, bool)
Declaration
public void Init(bool isRoot, Direction dir, string startPoint, bool member, bool flipArm)
Parameters
| Type |
Name |
Description |
| bool |
isRoot |
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| Direction |
dir |
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| string |
startPoint |
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| bool |
member |
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| bool |
flipArm |
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IsFinished()
Checks whether this particle has finished its algorithm.
Override this method to return true when a particle
is done executing the algorithm. Once all particles in the
system are finished, the simulation will stop automatically.
When a particle's state results in this method returning
true, its activation methods should not change its
state any more.
Declaration
public override bool IsFinished()
Returns
| Type |
Description |
| bool |
true if and only if this particle has
finished its algorithm.
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Overrides
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Oracle(ParticleSystem)
Declaration
public static bool Oracle(ParticleSystem system)
Parameters
Returns