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    Class ExpandedCircuitTestParticle

    Inheritance
    object
    ParticleAlgorithm
    ExpandedCircuitTestParticle
    Namespace: AS2.Algos.ExpandedCircuitTest
    Assembly: .dll
    Syntax
    public class ExpandedCircuitTestParticle : ParticleAlgorithm

    Constructors

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    ExpandedCircuitTestParticle(Particle)

    Declaration
    public ExpandedCircuitTestParticle(Particle p)
    Parameters
    Type Name Description
    Particle p

    Fields

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    moveDir

    Declaration
    public ParticleAttribute<Direction> moveDir
    Field Value
    Type Description
    ParticleAttribute<Direction>
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    placementHead

    Declaration
    public ParticleAttribute<PSPlacementMode> placementHead
    Field Value
    Type Description
    ParticleAttribute<PSPlacementMode>
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    placementTail

    Declaration
    public ParticleAttribute<PSPlacementMode> placementTail
    Field Value
    Type Description
    ParticleAttribute<PSPlacementMode>

    Properties

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    GenerationMethod

    Declaration
    public static string GenerationMethod { get; }
    Property Value
    Type Description
    string
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    Name

    Declaration
    public static string Name { get; }
    Property Value
    Type Description
    string
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    PinsPerEdge

    The number of pins on each edge.

    This number must be the same constant for all particles.

    Declaration
    public override int PinsPerEdge { get; }
    Property Value
    Type Description
    int
    Overrides
    ParticleAlgorithm.PinsPerEdge

    Methods

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    ActivateBeep()

    This is the second part of the main activation logic of the particle. It is called exactly once in each round, after the movements scheduled in ActivateMove() have been executed, and should contain the algorithm code that implements the look-compute-beep cycle.

    Inside of this method, particles are allowed to change their pin configuration and send beeps and messages on the updated configuration.

    Note that beeps and messages sent in the current round will be readable in both the ActivateMove() and ActivateBeep() calls in the next round.

    Declaration
    public override void ActivateBeep()
    Overrides
    ParticleAlgorithm.ActivateBeep()
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    ActivateMove()

    This is one part of the main activation logic of the particle. It is called exactly once in each round and should contain the algorithm code that implements the look-compute-move cycle. After the movements are executed, ActivateBeep() is called within the same round.

    Inside of this method, particles are allowed to release bonds, define which bonds should be marked, and schedule movements. Only the last movement operation scheduled in this method will be applied.

    Declaration
    public override void ActivateMove()
    Overrides
    ParticleAlgorithm.ActivateMove()
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    BeepRandom(PinConfiguration)

    Declaration
    private void BeepRandom(PinConfiguration pc)
    Parameters
    Type Name Description
    PinConfiguration pc
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    Init(Direction, PSPlacementMode, PSPlacementMode)

    Declaration
    public void Init(Direction moveDir = Direction.NONE, PSPlacementMode placementHead = PSPlacementMode.NONE, PSPlacementMode placementTail = PSPlacementMode.NONE)
    Parameters
    Type Name Description
    Direction moveDir
    PSPlacementMode placementHead
    PSPlacementMode placementTail
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    SetPlacement(PinConfiguration, PSPlacementMode, bool)

    Declaration
    private void SetPlacement(PinConfiguration pc, PSPlacementMode placementMode, bool head)
    Parameters
    Type Name Description
    PinConfiguration pc
    PSPlacementMode placementMode
    bool head
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    SetRandomPC(bool)

    Declaration
    private void SetRandomPC(bool expanded)
    Parameters
    Type Name Description
    bool expanded
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