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    Class CollisionTestAlgo2Particle

    Inheritance
    object
    ParticleAlgorithm
    CollisionTestAlgo2Particle
    Namespace: AS2.Algos.CollisionTestAlgo2
    Assembly: .dll
    Syntax
    public class CollisionTestAlgo2Particle : ParticleAlgorithm

    Constructors

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    CollisionTestAlgo2Particle(Particle)

    Declaration
    public CollisionTestAlgo2Particle(Particle p)
    Parameters
    Type Name Description
    Particle p

    Fields

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    expansionDir

    Declaration
    public ParticleAttribute<Direction> expansionDir
    Field Value
    Type Description
    ParticleAttribute<Direction>
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    finished

    Declaration
    public ParticleAttribute<bool> finished
    Field Value
    Type Description
    ParticleAttribute<bool>
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    handover

    Declaration
    public ParticleAttribute<bool> handover
    Field Value
    Type Description
    ParticleAttribute<bool>
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    role

    Declaration
    public ParticleAttribute<Role> role
    Field Value
    Type Description
    ParticleAttribute<Role>

    Properties

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    GenerationMethod

    Declaration
    public static string GenerationMethod { get; }
    Property Value
    Type Description
    string
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    Name

    Declaration
    public static string Name { get; }
    Property Value
    Type Description
    string
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    PinsPerEdge

    The number of pins on each edge.

    This number must be the same constant for all particles.

    Declaration
    public override int PinsPerEdge { get; }
    Property Value
    Type Description
    int
    Overrides
    ParticleAlgorithm.PinsPerEdge

    Methods

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    ActivateBeep()

    This is the second part of the main activation logic of the particle. It is called exactly once in each round, after the movements scheduled in ActivateMove() have been executed, and should contain the algorithm code that implements the look-compute-beep cycle.

    Inside of this method, particles are allowed to change their pin configuration and send beeps and messages on the updated configuration.

    Note that beeps and messages sent in the current round will be readable in both the ActivateMove() and ActivateBeep() calls in the next round.

    Declaration
    public override void ActivateBeep()
    Overrides
    ParticleAlgorithm.ActivateBeep()
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    ActivateMove()

    This is one part of the main activation logic of the particle. It is called exactly once in each round and should contain the algorithm code that implements the look-compute-move cycle. After the movements are executed, ActivateBeep() is called within the same round.

    Inside of this method, particles are allowed to release bonds, define which bonds should be marked, and schedule movements. Only the last movement operation scheduled in this method will be applied.

    Declaration
    public override void ActivateMove()
    Overrides
    ParticleAlgorithm.ActivateMove()
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    Init(Role, Direction, bool)

    Declaration
    public void Init(Role role = Role.Static, Direction expansionDir = Direction.NONE, bool handover = false)
    Parameters
    Type Name Description
    Role role
    Direction expansionDir
    bool handover
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