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    Class BeepFailureTestParticle

    Simple algorithm to test beep failure feature.

    All particles construct circuits along all six cardinal directions. The boundary particles send beeps in the opposite directions of their empty neighbors. All particles expect beeps on all of their partition sets. If one beep does not arrive, they change their color to red for the next round.

    Inheritance
    object
    ParticleAlgorithm
    BeepFailureTestParticle
    Namespace: AS2.Algos.BeepFailureTest
    Assembly: .dll
    Syntax
    public class BeepFailureTestParticle : ParticleAlgorithm

    Constructors

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    BeepFailureTestParticle(Particle)

    Declaration
    public BeepFailureTestParticle(Particle p)
    Parameters
    Type Name Description
    Particle p

    Fields

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    firstRound

    Declaration
    private ParticleAttribute<bool> firstRound
    Field Value
    Type Description
    ParticleAttribute<bool>

    Properties

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    Name

    Declaration
    public static string Name { get; }
    Property Value
    Type Description
    string
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    PinsPerEdge

    The number of pins on each edge.

    This number must be the same constant for all particles.

    Declaration
    public override int PinsPerEdge { get; }
    Property Value
    Type Description
    int
    Overrides
    ParticleAlgorithm.PinsPerEdge

    Methods

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    ActivateBeep()

    This is the second part of the main activation logic of the particle. It is called exactly once in each round, after the movements scheduled in ActivateMove() have been executed, and should contain the algorithm code that implements the look-compute-beep cycle.

    Inside of this method, particles are allowed to change their pin configuration and send beeps and messages on the updated configuration.

    Note that beeps and messages sent in the current round will be readable in both the ActivateMove() and ActivateBeep() calls in the next round.

    Declaration
    public override void ActivateBeep()
    Overrides
    ParticleAlgorithm.ActivateBeep()
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    ActivateMove()

    This is one part of the main activation logic of the particle. It is called exactly once in each round and should contain the algorithm code that implements the look-compute-move cycle. After the movements are executed, ActivateBeep() is called within the same round.

    Inside of this method, particles are allowed to release bonds, define which bonds should be marked, and schedule movements. Only the last movement operation scheduled in this method will be applied.

    Declaration
    public override void ActivateMove()
    Overrides
    ParticleAlgorithm.ActivateMove()
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