Struct RendererCircuitPins_RenderBatch.PropertyBlockData
An extendable struct that functions as the key for
the mapping of particles to their render class.
Assembly: .dll
Syntax
public struct RendererCircuitPins_RenderBatch.PropertyBlockData
Constructors
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PropertyBlockData(Color, bool, bool, bool, bool, bool, bool)
Declaration
public PropertyBlockData(Color color, bool delayed, bool singleton, bool beeping, bool beepOrigin, bool faulty, bool connector)
Parameters
Type |
Name |
Description |
Color |
color |
|
bool |
delayed |
|
bool |
singleton |
|
bool |
beeping |
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bool |
beepOrigin |
|
bool |
faulty |
|
bool |
connector |
|
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PropertyBlockData(Color, bool, bool, bool, bool, bool, bool, Vector2)
Declaration
public PropertyBlockData(Color color, bool delayed, bool singleton, bool beeping, bool beepOrigin, bool faulty, bool connector, Vector2 animationOffset)
Parameters
Type |
Name |
Description |
Color |
color |
|
bool |
delayed |
|
bool |
singleton |
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bool |
beeping |
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bool |
beepOrigin |
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bool |
faulty |
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bool |
connector |
|
Vector2 |
animationOffset |
|
Fields
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animationOffset
Declaration
public Vector2 animationOffset
Field Value
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beepOrigin
Declaration
Field Value
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beeping
Declaration
Field Value
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color
Declaration
Field Value
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connector
Declaration
Field Value
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delayed
Declaration
Field Value
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faulty
Declaration
Field Value
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singleton
Declaration
Field Value