Class MeshCreator_CircularView
Creates the meshes for the circular view.
Inheritance
Namespace: AS2.Visuals
Assembly: .dll
Syntax
public static class MeshCreator_CircularView
Methods
| Edit this page View SourceGetMesh_BGLinesHorizontal()
Creates a mesh for the horizontal background lines.
Declaration
public static Mesh GetMesh_BGLinesHorizontal()
Returns
Type | Description |
---|---|
Mesh | A |
GetMesh_BGLinesTopLeftBottomRight()
Creates a mesh for the diagonal background lines from bottom right to top left.
Declaration
public static Mesh GetMesh_BGLinesTopLeftBottomRight()
Returns
Type | Description |
---|---|
Mesh | A |
GetMesh_BGLinesTopRightBottomLeft()
Creates a mesh for the diagonal background lines from bottom left to top right.
Declaration
public static Mesh GetMesh_BGLinesTopRightBottomLeft()
Returns
Type | Description |
---|---|
Mesh | A |
GetMesh_ParticleConnector()
Creates a mesh for particle connectors.
The x coordinates in UV channel 2 are set to 1 for the first and third vertex and set to 0 for the second and fourth vertex. This information can be used by shaders to treat the left and right side of the mesh differently.
Declaration
public static Mesh GetMesh_ParticleConnector()
Returns
Type | Description |
---|---|
Mesh | A quad mesh of size 1 for the connection between hexagonal or round hexagonal particles. |
GetMesh_ParticleOptimized()
Creates the mesh for the particles in the circular graph view.
Declaration
public static Mesh GetMesh_ParticleOptimized()
Returns
Type | Description |
---|---|
Mesh | A quad mesh of width 2 and height 1, with the origin placed in the center of the left half. |