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    Class MeshCreator_CircularView

    Creates the meshes for the circular view.

    Inheritance
    object
    MeshCreator_CircularView
    Namespace: AS2.Visuals
    Assembly: .dll
    Syntax
    public static class MeshCreator_CircularView

    Methods

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    GetMesh_BGLinesHorizontal()

    Creates a mesh for the horizontal background lines.

    Declaration
    public static Mesh GetMesh_BGLinesHorizontal()
    Returns
    Type Description
    Mesh

    A UnityEngine.Mesh containing const_amountOfLinesPerMesh horizontal lines for the background grid.

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    GetMesh_BGLinesTopLeftBottomRight()

    Creates a mesh for the diagonal background lines from bottom right to top left.

    Declaration
    public static Mesh GetMesh_BGLinesTopLeftBottomRight()
    Returns
    Type Description
    Mesh

    A UnityEngine.Mesh containing const_amountOfLinesPerMesh diagonal lines from the top left to the bottom right for the background grid.

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    GetMesh_BGLinesTopRightBottomLeft()

    Creates a mesh for the diagonal background lines from bottom left to top right.

    Declaration
    public static Mesh GetMesh_BGLinesTopRightBottomLeft()
    Returns
    Type Description
    Mesh

    A UnityEngine.Mesh containing const_amountOfLinesPerMesh diagonal lines from the top right to the bottom left for the background grid.

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    GetMesh_ParticleConnector()

    Creates a mesh for particle connectors.

    The x coordinates in UV channel 2 are set to 1 for the first and third vertex and set to 0 for the second and fourth vertex. This information can be used by shaders to treat the left and right side of the mesh differently.

    Declaration
    public static Mesh GetMesh_ParticleConnector()
    Returns
    Type Description
    Mesh

    A quad mesh of size 1 for the connection between hexagonal or round hexagonal particles.

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    GetMesh_ParticleOptimized()

    Creates the mesh for the particles in the circular graph view.

    Declaration
    public static Mesh GetMesh_ParticleOptimized()
    Returns
    Type Description
    Mesh

    A quad mesh of width 2 and height 1, with the origin placed in the center of the left half.

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