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    Struct InputHandler.MouseState

    Each frame one of these is sent to the InputHandler. It processes the data and converts it to a valid InputState.

    Namespace: AS2.UI
    Assembly: .dll
    Syntax
    public struct InputHandler.MouseState

    Fields

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    cameraScreenSize

    Declaration
    public Vector2Int cameraScreenSize
    Field Value
    Type Description
    Vector2Int
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    mouseLeft_clicked

    Declaration
    public bool mouseLeft_clicked
    Field Value
    Type Description
    bool
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    mouseLeft_hold

    Declaration
    public bool mouseLeft_hold
    Field Value
    Type Description
    bool
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    mouseLeft_released

    Declaration
    public bool mouseLeft_released
    Field Value
    Type Description
    bool
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    mouseMiddle_clicked

    Declaration
    public bool mouseMiddle_clicked
    Field Value
    Type Description
    bool
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    mouseMiddle_hold

    Declaration
    public bool mouseMiddle_hold
    Field Value
    Type Description
    bool
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    mouseMiddle_released

    Declaration
    public bool mouseMiddle_released
    Field Value
    Type Description
    bool
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    mouseMiddle_value

    Declaration
    public float mouseMiddle_value
    Field Value
    Type Description
    float
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    mouseRight_clicked

    Declaration
    public bool mouseRight_clicked
    Field Value
    Type Description
    bool
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    mouseRight_hold

    Declaration
    public bool mouseRight_hold
    Field Value
    Type Description
    bool
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    mouseRight_released

    Declaration
    public bool mouseRight_released
    Field Value
    Type Description
    bool
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    mouse_overUI

    Declaration
    public bool mouse_overUI
    Field Value
    Type Description
    bool
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    mouse_positionWorld

    Declaration
    public Vector2 mouse_positionWorld
    Field Value
    Type Description
    Vector2

    Methods

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    GetMouseTilePosition()

    Declaration
    public Vector2Int GetMouseTilePosition()
    Returns
    Type Description
    Vector2Int
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